I've been meaning to write an article like this for a while. The reason I've put it off is that there have been countless articles, most of which are very well written, pertaining to this subject. So I thought to myself "What could I possibly add to the already lengthy discussion that has been going on for a number of years?" After some long thoughts I came up with nothing. But I still wanted to give my spin on it, if for no other reason than to get my voice out there and possibly start a discussion. What is the subject you ask?
Video Game Controversy.
Video Game Controversy.
As long as I've been alive, the gaming community has been neck deep in controversies. Either they rot your brain, turn you fat, make you kill your parents/classmates, or cause kids to have complete breaks with reality. No matter what the reason, there always seems to BE A REASON not to play video games and/or get them banned entirely. Granted that has shifted more towards getting VIOLENT/SEXUAL video games banned in recent years, but it seems no matter what there will always be a problem with video games. But who is really to blame?
I think that is where this gets hard.
Most of the video game community blames media outlets like Fox News for spreading ignorance when it comes to video games. Whether it's showing stock footage of a non-existent game called "Cop Killer" to pad a story, not doing their research on Mass Effect's ten second no nudity sex scene in the now infamous "Sex Box 360" piece, or bringing on an expert psychologist who claims video games cause rape and sexual deviancy, without any valid sources to back her up, Fox News has become the go to place in the minds of the video game community for spreading video game ignorance.
But that's just one outlet out of many that spread the story that video games are kids toys and need government supervision when it comes to what can and can not be released. We've seen stories all over the globe about how video games have caused everything from massacres to promoting killing/not supporting adopted children (I kid you not). Myself, among many always groan when these stories come on. It's not because there is no validity to their arguments (I'll get to that in a second) but because it seems like nobody outside game journalists bother to do their homework. And why is that?
Just this past week I've seen a story coming out of Australia about a government official who is trying to ban violent/sexual video games in Australia. The story had some interesting points but all of that seemed moot when they showed a seven year old clip of the "Hot Coffee" GTA San Andreas mod and claimed that it was from this generation as well as quickly brushing off the rebuttal to the argument from a video game official and moving back to the original point of banning these games. Do you see something wrong here? Journalism (despite it's numerous shortcomings) is all about trying to provide a fair and balanced story with credible sources that gets both sides of the story equal screen/page time. Denying or simply brushing off the other side doesn't make your story look better, it makes you look scared or uninformed to anyone who is paying attention. You may get some people behind you, especially those who know nothing about video games, but to a journalist/communications major like myself, you look weak. Not only that but if you do have a source (in this case "Hot Coffee"), make sure the source is from the past three years, or at least from this current gaming generation. The "Hot Coffee" mod was a black spot that we all know was bad but we have moved on to bigger and better things and remedied that problem almost as quickly as it popped up.
But are the news outlets the only ones to blame? No. In fact the gaming industry HAS caused some problems the past couple years, and they do nothing but make us look juvenile and as weak as some of these outlets. The mission "No Russian" in Call of Duty Modern Warfare 2 is an optional mission in the beginning of the game that has you playing an undercover CIA agent in a Russian terrorist cell with the objective being to kill everyone in the airport, man, woman or child, and then escape. You are given control over your character the entire time and you never actually have to pull the trigger while in the "kill innocents" part of the stage. Without consequence you can just walk through that section of the level and just view the horror that is taking place.
To some this is an emotionally impactful scene and if you are moved by it than by all means, be moved by it, I'm not here to pass judgement on a person's individual taste. But to me, a lot of journalists and a good portion of the general public (including the aforementioned media sources) this seemed like nothing more than shock value or controversy for the sake of attention. Otherwise why would this scene have been leaked early? In a world where even mentioning Fallujah in an interactive form, even for educational purposes, causes the news to explode and grab their pitchforks and torches, do you really think a level in which 90% of it is gunning down random bystanders is appropriate? In games like Saints Row the Third and GTA IV you are given a CHOICE in acting like a morally corrupt douchebag who kills innocents. You never actually have to run around the street with a purple dildo killing grandmothers, it's all your choice. In MW2 it is a mission. Optional yes, but a mission nevertheless.
And besides the "No Russian" mission or the "Hot Coffee" mod, there have been numerous middle fingers to what's good and right put in video games for no other reason than to piss people off. The numerous propaganda games that come out every year, games like Manhunt which, while amusing at first, seem to had been really made only to piss off the overly sensitive, or games like Zog's Revenge in which you play a Neo-Nazi who kills Homosexuals, Jews and African Americans the entire game. These are just a few of the hundreds and hundreds of really crappy, exploitative games that come out that bank their success on creating a stir. Why else would you have a PSA humorously named F.A.G.S?
But why the MW3 logo above? Well it's partially why I picked today to post this article. A recent video was "leaked" (cough released to the media cough) today from Modern Warfare 3. In it (since videos of it will probably be removed soon) a man with a camera is taping his wife and young daughter walking through the streets of London. They are tourists going around looking at all the landmarks and the one they had stopped to notice today was Big Ben. After looking at it briefly the daughter walks forward to chase some birds as a large van pulls up and explodes, killing the little girl as well as the mother and father. I'm reminded of this scene from Homefront (warning...it's graphic)
If you watched this scene you probably had one of two reactions: 1. "Wow that's...messed up." or 2. "Really?" I was actually the former while I was playing it but the more I saw it the more it turned into the latter. The scene was still impactful in it's own way, but it feels a little overboard in the grand scheme of things. No matter what your reaction, one thing this scene DIDN'T Do was cause a big stir. And why is that? Because this scene was trying to convey emotion and get you into the mindset of what's happening during that time. It wasn't done for shock value. And it certainly wasn't leaked early to the media to get attention.
But MW3's scene IS shock value. What's the difference besides the leaking early? Well this scene seems too forced to be of any real emotional value. The explosion is sudden and that freaked me out the first time I heard it, but they might as well have been singing "I love to be alive" or "Kumbaya." The emotions seemed forced and in some ways it seems like they were using the little girl as the bait (aka the one who runs right next to the bomb) because of the wonderful Dead Island trailer from earlier this year. People get emotional over dead little girls. And in some ways I can't blame Infinity Ward and Activision. But at the same time don't try to force a scene down are throats. Even more than that don't force a scene that feigns emotional depth down our throats but first release it for the world to see the week before your game comes out. Now we all know about it and the scene will seem like nothing in the bigger picture. So then why put it in?
But MW3's scene IS shock value. What's the difference besides the leaking early? Well this scene seems too forced to be of any real emotional value. The explosion is sudden and that freaked me out the first time I heard it, but they might as well have been singing "I love to be alive" or "Kumbaya." The emotions seemed forced and in some ways it seems like they were using the little girl as the bait (aka the one who runs right next to the bomb) because of the wonderful Dead Island trailer from earlier this year. People get emotional over dead little girls. And in some ways I can't blame Infinity Ward and Activision. But at the same time don't try to force a scene down are throats. Even more than that don't force a scene that feigns emotional depth down our throats but first release it for the world to see the week before your game comes out. Now we all know about it and the scene will seem like nothing in the bigger picture. So then why put it in?
So who is really to blame? The outlets for spreading ignorance or companies spreading controversy only to get attention? Or is it something else entirely? What controversies have stuck with you or stand out? Is this an argument even worth having? I would really love to get people involved in this discussion. So leave your thoughts below in the comments and we can get this thing going.












































